Art Studio  /  In Works

In Works

A series of real-time generative works exploring the edge of perception — what is barely there, what light reveals, what hides at the threshold of seeing.

The Series

Birds Blade

Generative GLSL · Real-Time · 2026 — Ongoing

Each piece is built shader by shader in GLSL: no models, no pre-rendered geometry, only recursive mathematics shaped into dark-mirror surfaces and forms that exist between presence and absence.

The series began with Birds Blade and continues through Ds World, Mercury & Carbon, and ongoing iterations. All works under full Dhona Ltd intellectual ownership.

Series · 03 Pieces
Birds Blade · v3 · Portrait
01 · Series anchor

Birds Blade

Generative GLSL · Real-Time · 2026

A moving image work exploring quantum presence — an avian form navigating the threshold between the seen and the unseen. The work decouples structural geometry from spectral energy through custom GLSL shaders, allowing form and light to exist independently of one another.

  • Type
    Moving image
  • Medium
    GLSL · WebGL · Custom shaders
  • Status
    Finalist · Moving Image · HOFA Digital Art Awards 2026 (Hong Kong)
  • IP
    Full ownership — Dhona Ltd
  • Year
    2026
  • Mercury & Carbon · 2026
    02 · Series piece

    Mercury & Carbon

    Generative GLSL · Real-Time · 2026

    A real-time generative work built entirely in GLSL — no 3D models, no pre-rendered geometry. Recursive space-folding branches a single spine into an intricate, living web of liquid carbon.

    The material is a dark mirror. Where most chrome shaders compete for brightness, this one defines itself almost entirely through reflection and absence. The base is near-black; the surface comes alive only through needle-point specular glints and the HDR environment folding across its edges. The result sits somewhere between a crystalline monolith and something that breathes.

  • Type
    Generative GLSL shader
  • Technique
    Raymarching · Recursive SDFs · Space folding
  • Material
    Dark mirror · Fresnel falloff · Specular 512.0
  • Innovation
    Locked Protocol — Quad UV isolation
  • Application
    Projection mapping · Architectural installation
  • IP
    Full ownership — Dhona Ltd
  • Year
    2026
  • Ds World · 2026
    03 · Series piece

    Ds World

    Generative GLSL · Real-Time · 2026

    A real-time generative response to a childhood visual memory — the dust-like particles that drift across vision when sunlight catches the air. Built in GLSL as a study of nearly-invisible matter, the work renders floaters as a moving field of luminous specks, present only when the light is right.

  • Type
    Generative GLSL shader
  • Subject
    Floaters · Dust · Threshold-of-vision phenomena
  • Material
    Luminous particle field · Light-conditional rendering
  • Application
    Moving image · Installation
  • IP
    Full ownership — Dhona Ltd
  • Year
    2026